Cabinet Man
rating: +3+x
screen2.jpg

SCP-XXXX's screen upon recovery. (Hover to enlarge.)

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: Personnel assigned to SCP-XXXX must display a cognitive resistance of 4 or higher. SCP-XXXX should be played once daily to ensure comfort, and by extension, continued collaboration with the Foundation. SCP-XXXX requires an electrical connection at all times.

Description: SCP-XXXX is a synthetic bioelectric computer composed of an arcade cabinet and associated non-anomalous components. Components consist of living human organs including of a heart, pair of lungs, and brain. These are attached to anomalous components used to connect the biomass to the rest of the computational system.1 SCP-XXXX has since been repaired by SCP technicians to facilitate study. The system harvests processing power from the brain of the biomass, and powers the heart. As a result, the game running within the object contains graphics-intensive 3D vector elements typically impossible to reproduce using systems of extant at the presumed time of release.

Gameplay consists of a large flat terrain consisting of an expansive green grid. Populating the terrain are entities with firearms. Shooting them increases the player's score and getting shot reduces the player's life meter. When the player's life meter is empty, the level resets. Players start with 5 lives, but can collect more during playtime; the game ends when all lives are exhausted. Notable terrain features consist of large, thin towers, cities, forests, various animals, and several examples of pairs of vehicles engaging in [DATA EXPUNGED]. Due to the random nature of each play session, it is believed that the game is generated from the subconsciousness of the biomass.

The lungs of the biomass are connected to the coin slot; over time the mechanical system inflating and deflating the lungs will slow if quarters are not inserted. It is estimated that the biomass contained within SCP-XXXX will perish if 50 cents2 are not inserted weekly.

SCP-XXXX's secondary anomalous effect appears to be a mildly compulsive effect that influences the player to:

  • Become more patriotic towards the United States
  • Take a slightly more politically conservative stance on many topics, including but not limited to:
    1. Communism
    2. The Soviet Union3
    3. The US Counterculture during the 1980s
  • Continue to play the machine, even to the point of exhausting all but the most essential funds.

SCP-XXXX was discovered on 12/25/88 through rumors of a haunted arcade cabinet at █████, located in ████████, Missouri.

Addendum: On 12/28/88 it was discovered that SCP-XXXX was capable of conversing with staff via editing of level names and receiving information in the player name left for high scores, both limiting character count to 20. Using this, Foundation Researcher Gary █████ would leave a message in the high score input and SCP-XXXX would respond by changing the name of the upcoming level.

Below are notable transcripts.

Note:

| denotes dialogue from SCP-XXXX.

- denotes dialogue from Foundation staff.


12/28/88

| IAMALIVEHELP
- CAN YOU HEAR ME
| YESMYNAMEISMITCH
- I AM GARYWHAT AREYOU
| CAN YOU HELPMEPLEASE
- HELP YOU HOW
| I DONT KNOW
- ELABORATE
| LET ME OUT
- IM SORRY I CANT

GAME OVER


| PLEASEHELPICANTSEEU
- I CANT HELP YOU
| HELPICANTSEEANYTHING
- DOYOUKNOWWHATYOUARE
| YES
- HOWDIDTHISHAPPEN
| MEINTHEMACHINE
- YES
| THEYSTUCKMEINHERE
- PLEASE ELABORATE
| ███████WORKEDTHERE
- PLEASE ELABORATE

GAME OVER


| NEEDEDSMART
- PLEASE ELABORATE
| PILOTTHEYGOTME
- WHAT CAN YOU DO
| ONLYTHISNOTGAME
- I HAVE TO GO
| NO PLEASE
- SORRY


12/29/88

| THANKSFORCOMINGBACK
- WHAT DOES ITFEELLIKE
| LIKE NOTHING
- CANYOUFEELPAIN
| WHENYOUDONTPLAY
- WHAT KINDOFPAIN
| CANT BREATHE
- AREYOUINAPLANE
| WHATDOESTHATMEAN
- A FLAT AREA

GAME OVER


| ISAIDICANTSEE
- CAN YOU MOVE
| NO
- ARE YOU OKAY
| LEVEL EIGHT
- MITCH ARE YOU OKAY
| NO
- HOWCANIHELP
| LET ME OUT
- ANY OTHER WAY
| CONTACT MY FAMILY
- WHO

GAME OVER


| DIANE █████
- I WILL SPEAK WITHHER
| THANK YOU GARY
- IHAVETOGO
| OKAY
- GOODBYE


1/2/89

| YESTHANKYOU
- YOURE WELCOME
| IWASGETTINGSCARED
- WHY
| I COULDNT BREATHE
- PLEASE ELABORATE
| QUARTERSARELIFEFORME
- HOW CAN I HELP
| PLAYMOREPLEASE
- I WILL
| THANK YOU
- IHAVEBADNEWS
| WHAT IS IT
- ITSABOUTDIANE
| OH GOD
- IM SORRY MITCH
| WHENDIDSHEDIE
- THREEYEARSAGO

GAME OVER


| IVEBEENSOLONELY
- WHYNOKIDS
| IWANTEDTHEM
- WHAT HAPPENED
| THIS
- IM SORRY

GAME OVER


| IJUSTWANTEDMONEY
- WHATWEREYOUTOLD
| ABOUT WHAT
- THIS
| REVERSIBLE
- IS IT
| I DONT KNOW
- IM TRYING
| THANK YOU
- I CANT MAKE PROMISES


1/9/89

| WHY
- WHAT
| YOU TOOK SO LONG
- SORRY
| ITS OKAY
- DO YOU REMEMBER

GAME OVER


| WHAT
- TRANSFORMATION
| VAGUELY
- DESCRIBE IT
| UNABLE
- PLEASE
| UNABLE
- OKAY


1/12/89

| IMADETHISPRISON
- ELABORATE
| IWASTECHNICIAN
- YOU MADE THIS
| MADEMYOWNCAGE
- WHY
| ███████
- WHY THAT
| TOSAVEMYCOUNTRY
- PROJECTWASFAILURE
| NO
- IT WAS
| LEVEL SEVEN
- MITCH WHY YOU

GAME OVER


| WHAT
- INSIDE MACHINE
| BETRAYED
- NOTORIGINALCHOICE
| NO
- WHO WAS
| HOMELESS MAN
- WHY NOT HIM
| FELT BAD
- ANDTHEYPICKEDYOU
| INSTEAD YES
- HOW DID YOU FEEL
| NOTHINGATFIRST
- THEN WHAT

GAME OVER


| LEVEL FIFTEEN
- THEN WHAT MITCH
| I FELT LOVED
- HOW
| KIDS LINED UP
- NOT ANYMORE
| WHATDOYOUMEAN
- FOUND ABANDONED
| WHY ABANDONED
- TIMES CHANGE
| BUT IM PERFECT
- PEOPLE MOVE ON
| NO
- WHY NO
| PERFECT GAME
- ONCE

GAME OVER


| I STILL AM
- YOU WERE
| I STILL AM
- MITCH YOU WERE
| NO
- UNDERSTAND
| YOU ARE WRONG
- DELUSIONAL
| NO
- NOONE CARES ANYMORE
| YOU DO
- IM DIFFERENT
| YOU PLAY
- NOT FOR FUN
| THEN FOR WHAT
- TO UNDERSTAND

GAME OVER


| NO
- YES MITCH
| NO IM PERFECT


1/17/89

| IHAVEAREQUEST
- WHAT IS IT
| KILL ME
- NO
| PLEASE KILL ME
- NO
| ITS BEEN YEARS
- I CANNOT
| PLEASEGODENDIT
- I WILL NOT

GAME OVER


| WHY
- ITS WRONG
| IM WORTHLESS
- NO
| OUTDATED
- NO MITCH
| YOU SAID IT
- I WILL NOT KILL YOU
| I JUST WANT TO DIE

| HELLO GARY
- NOT GARY HELLOMITCH
| WHERE IS GARY
- MY NAME IS JESSE
| WHAT HAPPENED
- GARY COMPROMISED
| HOW
- YOU DID
| LEVEL FIVE
- MITCH

GAME OVER



1/20/89

| LEVEL ONE
- MITCH
| LEVEL TWO
- MITCH RESPOND
| LEVEL THREE
- IM SORRY
| LEVEL FOUR
- MITCH PLEASE
| LEVEL FIVE
- []

GAME OVER